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Windows Xp Configuration Guide

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  1. UniWireless Configuration Windows Xp v1 3 pdf

    direct link Size: 633 KB

    UniWireless Configuration Windows Xp v1.3.pdf

  2. ENG Windows Xp Configuration Guide Wired pdf

    direct link Size: 295 KB

    ENG - Windows Xp - Configuration Guide Wired.pdf

  3. Avonbourne Trust Remote Access User Guide for Windows Xp pdf

    direct link Size: 2.4 Mb

    Avonbourne Trust Remote Access User Guide for Windows Xp.pdf

  4. 070 270 testking installing configuring and administering microsoft Windows Xp professional study Guide v4 0 pdf

    www.4shared.com Size: 13.7 Mb

    070-270 testking installing configuring and administering microsoft Windows Xp professional study Guide v4.0.pdf

  5. Proxy Configuration Windows pdf

    direct link Size: 147 KB

    Proxy Configuration Windows.pdf

  6. Configuring Windows Xp Halls of Residences pdf

    direct link Size: 233 KB

    Configuring Windows Xp - Halls of Residences.pdf

  7. Windows Xp Pro SP2 Security Configuration Guide 3 0 pdf

    www.4shared.com Size: 10.4 Mb

    Windows Xp Pro SP2 Security Configuration Guide 3.0.pdf

  8. equalizer examples 1 0 2 i386 deb

    launchpad.net Size: 122 KB

    Package: equalizer-examples version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata source code of example programs you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-examples 1.0.2 i386.deb

  9. equalizer apps 1 0 2 i386 deb

    launchpad.net Size: 2.2 Mb

    Package: equalizer-apps version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata example programs build with equalizer you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-apps 1.0.2 i386.deb

  10. equalizer vmmlib 1 0 2 i386 deb

    launchpad.net Size: 70 KB

    Package: equalizer-vmmlib version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata vmmlib is a vector and matrix math library implemented using c++ templates, thus making it very easy to integrate into other libraries and programs. you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-vmmlib 1.0.2 i386.deb

  11. equalizer120 eqlib 1 2 1 1~natty i386 deb

    launchpad.net Size: 8 Mb

    Package: equalizer120-eqlib version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata equalizer runtime libraries you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-eqlib 1.2.1-1~natty i386.deb

  12. equalizer120 man 1 2 1 1~natty i386 deb

    launchpad.net Size: 2 KB

    Package: equalizer120-man version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata manual pages you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-man 1.2.1-1~natty i386.deb

  13. equalizer120 apps 1 2 1 1~natty i386 deb

    launchpad.net Size: 3.7 Mb

    Package: equalizer120-apps version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata example programs build with equalizer you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-apps 1.2.1-1~natty i386.deb

  14. equalizer colib 1 0 2 i386 deb

    launchpad.net Size: 2.1 Mb

    Package: equalizer-colib version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata collage runtime library you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-colib 1.0.2 i386.deb

  15. equalizer data 1 0 2 i386 deb

    launchpad.net Size: 1.9 Mb

    Package: equalizer-data version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata example Configuration files and data sets you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-data 1.0.2 i386.deb

  16. equalizer doc 1 0 2 i386 deb

    launchpad.net Size: 24 KB

    Package: equalizer-doc version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata auxiliary documentation: readme, license, etc. you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-doc 1.0.2 i386.deb

  17. equalizer tools 1 0 2 i386 deb

    launchpad.net Size: 890 KB

    Package: equalizer-tools version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata utility programs for equalizer you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-tools 1.0.2 i386.deb

  18. equalizer man 1 0 2 i386 deb

    launchpad.net Size: 2 KB

    Package: equalizer-man version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata manual pages you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-man 1.0.2 i386.deb

  19. equalizer eqdev 1 0 2 i386 deb

    launchpad.net Size: 534 KB

    Package: equalizer-eqdev version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for equalizer development you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-eqdev 1.0.2 i386.deb

  20. equalizer120 1 2 1 1~natty i386 deb

    launchpad.net Size: 2 KB

    Package: equalizer120 version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120 1.2.1-1~natty i386.deb

  21. equalizer120 colib 1 2 1 1~natty i386 deb

    launchpad.net Size: 2.3 Mb

    Package: equalizer120-colib version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata collage runtime library you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-colib 1.2.1-1~natty i386.deb

  22. equalizer120 codev 1 2 1 1~natty i386 deb

    launchpad.net Size: 79 KB

    Package: equalizer120-codev version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for collage development you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-codev 1.2.1-1~natty i386.deb

  23. equalizer eqlib 1 0 2 i386 deb

    launchpad.net Size: 6.5 Mb

    Package: equalizer-eqlib version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata equalizer runtime libraries you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-eqlib 1.0.2 i386.deb

  24. equalizer120 eqdev 1 2 1 1~natty i386 deb

    launchpad.net Size: 559 KB

    Package: equalizer120-eqdev version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for equalizer development you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-eqdev 1.2.1-1~natty i386.deb

  25. equalizer codev 1 0 2 i386 deb

    launchpad.net Size: 68 KB

    Package: equalizer-codev version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for collage development you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer-codev 1.0.2 i386.deb

  26. equalizer120 doc 1 2 1 1~natty i386 deb

    launchpad.net Size: 2 KB

    Package: equalizer120-doc version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata auxiliary documentation: readme, license, etc. you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-doc 1.2.1-1~natty i386.deb

  27. equalizer 1 0 2 i386 deb

    launchpad.net Size: 2 KB

    Package: equalizer version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer 1.0.2 i386.deb

  28. equalizer120 seqlib 1 2 1 1~natty amd64 deb

    launchpad.net Size: 538 KB

    Package: equalizer120-seqlib version: 1.2.1-1~natty architecture: amd64 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata sequel runtime libraries, a simple interface for equalizer you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-seqlib 1.2.1-1~natty amd64.deb

  29. equalizer120 seqdev 1 2 1 1~natty amd64 deb

    launchpad.net Size: 7 KB

    Package: equalizer120-seqdev version: 1.2.1-1~natty architecture: amd64 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for sequel development, a simple interface for equalizer you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer120-seqdev 1.2.1-1~natty amd64.deb

  30. equalizer140 vmmlib 1 3 5 3~precise amd64 deb

    launchpad.net Size: 2 KB

    Package: equalizer140-vmmlib version: 1.3.5-3~precise architecture: amd64 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame * 113: install find scripts in cmake root 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata vmmlib is a vector and matrix math library implemented using c++ templates, thus making it very easy to integrate into other libraries and programs. you can install this packages from repository: ppa:eilemann/equalizer.
    equalizer140-vmmlib 1.3.5-3~precise amd64.deb

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