Rapidshare
Hotfile
Wupload
Uploaded
Letitbit
All Systems
Windows Xp Configuration Guide
file search- windows xp configuration guide [Full Download]
- [Verified] windows xp configuration guide
- windows xp configuration guide
- Avonbourne Trust Remote Access User Guide for Windows XP
Sponsored results
-
UniWireless Configuration Windows Xp v1 3 pdf
direct link Size: 633 KB
UniWireless Configuration Windows Xp v1.3.pdf
-
ENG Windows Xp Configuration Guide Wired pdf
direct link Size: 295 KB
ENG - Windows Xp - Configuration Guide Wired.pdf
-
Avonbourne Trust Remote Access User Guide for Windows Xp pdf
direct link Size: 2.4 Mb
Avonbourne Trust Remote Access User Guide for Windows Xp.pdf
-
070 270 testking installing configuring and administering microsoft Windows Xp professional study Guide v4 0 pdf
www.4shared.com Size: 13.7 Mb
070-270 testking installing configuring and administering microsoft Windows Xp professional study Guide v4.0.pdf
-
Proxy Configuration Windows pdf
direct link Size: 147 KB
Proxy Configuration Windows.pdf
-
Configuring Windows Xp Halls of Residences pdf
direct link Size: 233 KB
Configuring Windows Xp - Halls of Residences.pdf
-
Windows Xp Pro SP2 Security Configuration Guide 3 0 pdf
www.4shared.com Size: 10.4 Mb
Windows Xp Pro SP2 Security Configuration Guide 3.0.pdf
-
equalizer examples 1 0 2 i386 deb
launchpad.net Size: 122 KB
Package: equalizer-examples version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata source code of example programs you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-examples 1.0.2 i386.deb -
equalizer apps 1 0 2 i386 deb
launchpad.net Size: 2.2 Mb
Package: equalizer-apps version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata example programs build with equalizer you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-apps 1.0.2 i386.deb -
equalizer vmmlib 1 0 2 i386 deb
launchpad.net Size: 70 KB
Package: equalizer-vmmlib version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata vmmlib is a vector and matrix math library implemented using c++ templates, thus making it very easy to integrate into other libraries and programs. you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-vmmlib 1.0.2 i386.deb -
equalizer120 eqlib 1 2 1 1~natty i386 deb
launchpad.net Size: 8 Mb
Package: equalizer120-eqlib version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata equalizer runtime libraries you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-eqlib 1.2.1-1~natty i386.deb -
equalizer120 man 1 2 1 1~natty i386 deb
launchpad.net Size: 2 KB
Package: equalizer120-man version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata manual pages you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-man 1.2.1-1~natty i386.deb -
equalizer120 apps 1 2 1 1~natty i386 deb
launchpad.net Size: 3.7 Mb
Package: equalizer120-apps version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata example programs build with equalizer you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-apps 1.2.1-1~natty i386.deb -
equalizer colib 1 0 2 i386 deb
launchpad.net Size: 2.1 Mb
Package: equalizer-colib version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata collage runtime library you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-colib 1.0.2 i386.deb -
equalizer data 1 0 2 i386 deb
launchpad.net Size: 1.9 Mb
Package: equalizer-data version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata example Configuration files and data sets you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-data 1.0.2 i386.deb -
equalizer doc 1 0 2 i386 deb
launchpad.net Size: 24 KB
Package: equalizer-doc version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata auxiliary documentation: readme, license, etc. you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-doc 1.0.2 i386.deb -
equalizer tools 1 0 2 i386 deb
launchpad.net Size: 890 KB
Package: equalizer-tools version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata utility programs for equalizer you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-tools 1.0.2 i386.deb -
equalizer man 1 0 2 i386 deb
launchpad.net Size: 2 KB
Package: equalizer-man version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata manual pages you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-man 1.0.2 i386.deb -
equalizer eqdev 1 0 2 i386 deb
launchpad.net Size: 534 KB
Package: equalizer-eqdev version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for equalizer development you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-eqdev 1.0.2 i386.deb -
equalizer120 1 2 1 1~natty i386 deb
launchpad.net Size: 2 KB
Package: equalizer120 version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120 1.2.1-1~natty i386.deb -
equalizer120 colib 1 2 1 1~natty i386 deb
launchpad.net Size: 2.3 Mb
Package: equalizer120-colib version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata collage runtime library you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-colib 1.2.1-1~natty i386.deb -
equalizer120 codev 1 2 1 1~natty i386 deb
launchpad.net Size: 79 KB
Package: equalizer120-codev version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for collage development you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-codev 1.2.1-1~natty i386.deb -
equalizer eqlib 1 0 2 i386 deb
launchpad.net Size: 6.5 Mb
Package: equalizer-eqlib version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata equalizer runtime libraries you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-eqlib 1.0.2 i386.deb -
equalizer120 eqdev 1 2 1 1~natty i386 deb
launchpad.net Size: 559 KB
Package: equalizer120-eqdev version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for equalizer development you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-eqdev 1.2.1-1~natty i386.deb -
equalizer codev 1 0 2 i386 deb
launchpad.net Size: 68 KB
Package: equalizer-codev version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for collage development you can install this packages from repository: ppa:eilemann/equalizer.
equalizer-codev 1.0.2 i386.deb -
equalizer120 doc 1 2 1 1~natty i386 deb
launchpad.net Size: 2 KB
Package: equalizer120-doc version: 1.2.1-1~natty architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata auxiliary documentation: readme, license, etc. you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-doc 1.2.1-1~natty i386.deb -
equalizer 1 0 2 i386 deb
launchpad.net Size: 2 KB
Package: equalizer version: 1.0.2 architecture: i386 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.0. equalizer 1.0.1 culminates over 6 years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.0.1 can be retrieved by downloading the source code, updating the subversion trunk to revision 5834 (svn up -r 5834) or by using: svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/tags/release-1.0.1 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports both active and passive stereo rendering, as well as head tracking and head-mounted displays used in immersive virtual reality installations. 2. new in this release equalizer 1.0.1 is a minor release and contains the following enhancements and bug fixes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations no optimizations 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.0.1 includes the following bugfixes over the 1.0 release: * 29: nv swap barrier with affinity context does not work * fixed activation of openmp during build * fixed glxew.h include * 3383573: win32: occasional crash with co_aggressive_caching off * 3357684: view user data occasionally synced one frame too late * 3306308: deadlock with config.eqc and window init failure * 3306148: including eq/gl.h with agl fails * 3301423: config::stopframes called from non-main thread causes deadlocks 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.0.1 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 10.10 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.5, 10.6 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata you can install this packages from repository: ppa:eilemann/equalizer.
equalizer 1.0.2 i386.deb -
equalizer120 seqlib 1 2 1 1~natty amd64 deb
launchpad.net Size: 538 KB
Package: equalizer120-seqlib version: 1.2.1-1~natty architecture: amd64 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata sequel runtime libraries, a simple interface for equalizer you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-seqlib 1.2.1-1~natty amd64.deb -
equalizer120 seqdev 1 2 1 1~natty amd64 deb
launchpad.net Size: 7 KB
Package: equalizer120-seqdev version: 1.2.1-1~natty architecture: amd64 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata header and library files for sequel development, a simple interface for equalizer you can install this packages from repository: ppa:eilemann/equalizer.
equalizer120-seqdev 1.2.1-1~natty amd64.deb -
equalizer140 vmmlib 1 3 5 3~precise amd64 deb
launchpad.net Size: 2 KB
Package: equalizer140-vmmlib version: 1.3.5-3~precise architecture: amd64 description: * 1. introduction * 1.1. features * 2. new in this release * 2.1. new features * 2.2. enhancements * 2.3. optimizations * 2.4. examples * 2.5. tools * 2.6. api changes * 2.7. documentation * 2.8. bug fixes * 2.9. known bugs * 3. about * 3.1. operating system support * 3.2. window system support * 3.3. documentation * 3.4. support * 4. errata 1. introduction welcome to equalizer, the standard middleware to create and deploy parallel, scalable opengl applications. this release is a bugfix release for equalizer 1.2. equalizer 1.2 culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and an object-oriented high-level network library. it is intended for all application developers creating parallel, interactive opengl applications. equalizer 1.2.1 can be retrieved by downloading the source code or one of the precompiled packages. 1.1. features equalizer provides the following major features to facilitate the development and deployment of scalable opengl applications. a detailed feature list can be found on the equalizer website. * runtime configurability: an equalizer application is configured automatically or manually at runtime and can be deployed on laptops, multi-gpu workstations and large-scale visualization clusters without recompilation. * runtime scalability: an equalizer application can benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. * distributed execution: equalizer applications can be written to support cluster-based execution. equalizer furnishes and uses the collage network library, a cross-platform c++ library for building heterogenous, distributed applications. * support for stereo and immersive environments: equalizer supports stereo rendering head tracking, head-mounted displays and other advanced features for immersive virtual reality installations. 2. new in this release equalizer 1.2.1 contains the following features, enhancements, bug fixes and documentation changes: 2.1. new features no new features 2.2. enhancements no enhancements 2.3. optimizations * 109: race and performance issue with multicast object distribution 2.4. examples no example changes 2.5. tools no tool changes 2.6. api changes no api changes 2.7. documentation no documentation changes 2.8. bug fixes equalizer 1.2.1 includes the following bugfixes over the 1.2 release: * 103: rsp race during connection * 105: sequel missing from packages * 107: installed examples cmake build does not work * 112: --eq-layout gets activated on second frame * 113: install find scripts in cmake root 2.9. known bugs the following bugs were known at release time. please file a bug report if you find any other issue with this release. * 78: agl: assertion on interaction with multiple gpus * 76: 7-window.dplex.2d.lb.eqc does not load-balance * 49: eqpixelbench crash with double free * 19: zoom readback with fbo * 18: zoom: depth readback does not work * 17: agl: window close does not work 3. about equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all unix variants and the Windows operating system. a compatibility matrix can be found on the equalizer website. equalizer requires at least opengl 1.1, but uses newer opengl features when available. version 1.2 has been tested on: 3.1. operating system support equalizer uses cmake to create a platform-specific build environment. the following platforms and build environments are tested: * linux: ubuntu 11.04, 11.10, rhel 6.1 (makefile, i386, x64) * windows: Xp and 7 (visual studio 2008, i386, x64) * mac os x: 10.6, 10.7 (makefile, xcode, i386, x64) 3.2. window system support * x11: full support for all documented features. * wgl: full support for all documented features. * agl: full support for all documented features. 3.3. documentation the programming and user Guide is available as a hard-copy and online. the api documentation can be found on the equalizer website. as with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. the developer documentation on the website provides further design documents for specific features. xcode users can download a documentation set. 3.4. support technical questions can be posted to the developer mailing list, or directly to info@equalizergraphics.com. commercial support, custom software development and porting services are available from eyescale. please contact info@eyescale.ch for further information. 4. errata vmmlib is a vector and matrix math library implemented using c++ templates, thus making it very easy to integrate into other libraries and programs. you can install this packages from repository: ppa:eilemann/equalizer.
equalizer140-vmmlib 1.3.5-3~precise amd64.deb
Recent File Searches
- cum fiesta dana
- flash and the pan lights in the night
- ebook converter
- simple
- lindberg charlebois
- pointblank wallhack
- pull down boys underwear
- ayesha takia
- jason and ruby
- indian mom fucking videos
- dolphins
- women and animal sex
- top eleven hack
- satanic threat in to hell
- the unclean
- super smash bros brawl
- sex movies
- brazil 1985 720p
- auto classifieds 3 2
- all in one banner
- big youth
- proektsoft
- super mario bros 2 3ds
- sevendust animosity
- sockshare italy
Help us. Set our link to your site or forum!
Our link will be looks on your site like this:
Best File Search